The Elven Settlement is the second level on Zone 3 - Mittland South of the Campaign.
Introduction[]
Danger Zone.
Once, the most known Elven city could be found here. A bit after the Dwarves and Elves became allies it slowly fell into ruins.
Now only traces remain of the old Elven Culture that once could be seen all over the southern part of Mittland. Who knows what lurks in the shadows here now.
Main Quest[]
King's Quest[]
The king's quests of the level.
Plate Armored[]
Unlock the Plate Armor tech. This area is probably very dangerous. Our military dwarves will need to be properly protected.
We should work our scholar dwarves to get enough research points to unlock the Plate Armor tech.
Running Shoes[]
Unlock the Running Shoes tech. We should not underestimate the tremendous advantages we can gain from the tech tree. Faster moving dwarves can be a huge advantage to us.
Let's have our scholar dwarves continue working hard at the research table until we have enough research points to unlock the running shoes tech.
The Biggest Base[]
Upgrade the spawning pool to Max Level. Our spawning pool decides the maximum number of dwarves that we can have in our settlement at the same time.
We need to train to have many dwarves at the same time. Upgrading the spawning pool from the Hemfort window to the maximum level will allow us to have many dwarves, and we might need them.
Story[]
Enemies[]
- The Blue Mage (Boss)
Trivia[]
- After defeating The Blue Mage , you can obtain the Green Crystal. This allows you access to Zone 4 - Vindhav East (The Elven Ruin and The Communication Center)
- At the end of this level, The Green Mage can be seen conversing with The Orange Mage and The Yellow Mage via Hologram Projection about the return of the Dwarves and advising what The Red Mage said was correct.